Sunday, March 9, 2008

Play: Faces of War

An ancient blog post under Video Games.
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Even if you have an old computer, go out and grab Faces of War. It’s a real-time tactics game set in WWII focusing on small-unit control (squads of infantry and a few vehicles or AT guns, depending on the mission), where you employ battlefield tactics like using cover, suppressing fire, flanking, diversion etc. It would have sold better had it not been released at the same time as Company of Heroes, which actually kind of does the same thing. The main difference between the two being that Company of Heroes has an economy and makes you build units.

Awesomesauce — When holding the crossroads outside Bastogne to prevent reinforcement to the city, using my heavy armour to push the wreckage of ambushed vehicles into a huge roadblock, forcing enemy armour to come closer to clear it (the roadblock obstructed fire for both of us) and allowing my infantry to hurl anti-tank grenades with impudence.

Weaksauce — Finding that, for some insane reason, the game considers tank armour to be just as strong on the sides and rear as it is on the front. 75mm AT rounds were being deflected by unsloped armour at the rear of a Panzer IV (rounds were hitting at or close to 90°), and I wasn’t making a dent in the armour skirts of a Stug III. It was surreal.

Interesting — The original boxart for the game shows Soviet soldiers raising the Hammer and Sickle over the ruins of a city (we assume the Reichstag in Berlin). When they put this game up for sale on Direct2Drive, the boxart became US soldiers raising the Stars and Stripes. It makes absolutely no historical sense now.

That's all there is, there isn't any more.
© Desi Quintans, 2002 – 2016.