| Description | Cover | |
| Depressions | Includes trenches, craters and tank scrapes. Any area of terrain pronouncedly lower than flat ground. A unit must be inside this to take cover. | -1 |
| One-step hills | One-step hills make it hard to aim Battery units properly and allow a Tank to "hull-down", concealing its hull while still allowing its turret to fire. However, one-step hills provide no cover to non-Tank units if they come under Direct attack. A unit must be directly behind this to take cover. | +1 to Battery attack -1 if covered unit is a Tank |
| Building | Any enterable civilian or undefinable building, including ruins. Only Foot units are allowed inside buildings. A unit must be inside to take cover. | -1 |
| Fortification | Any enterable military building. Only Foot units are allowed inside fortifications. A unit must be inside to take cover. | Flip a coin: Heads -1 Tails -2 |
| Barriers | Includes the sides of buildings and fortifications, carcasses of wrecked vehicles and also the rears of Tanks. Any solid material standing between a unit and a projectile. A unit must be directly behind this to take cover. | Flip a coin: Heads -1 Tails -0 |