2.0 The battlefield
2.1 Designing a battlefield
It would be great if you could stage the battle outdoors and use a sandpit or barren patch of dirt to mould trenches and hills and depressions. Failing that, you can always use a flat table with some cups for mountains and pot plants for forests, or you can grab a large block of Styrofoam and sculpt it into a landscape.
Your battlefield can be as barren or as populous as you'd like, but it is recommended that you heed the following recommendations:
- Leave enough space for you to move your units so that you don't knock anything out of place.
- If you create a chokepoint (bridge, mountain pass) with no way to get around it, the game will be very boring.
- The battlefield should be at least an 8x8 click square. Don't know what clicks are? See Appendix 1.
- Design a battlefield with open spaces for maneuvering if you want a quicker game.
- Marking the sides of a battlefield with the colours of the player make it easier to remember which troops belong to whom.
The only role special terrain (see
Appendix 3) plays in the Basic ruleset is limitation of movement (
section 7.0 states which units can traverse what terrain), but it becomes more important as the rulesets become more complex.
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