4.0 Moving units
4.1 General movement
Mov (movement range) is a representation of how many clicks the unit can cover in a turn (similar to km/h), and is shown in the form Mov #.
A Rifleman has Mov 3, meaning he can move up to a maximum of three clicks in any direction. To move the Rifleman three clicks, put the knotted cord next to him with one of the knots roughly near the middle of the base of the Rifleman. From there, count three knots forward from his current position and put him down next to the last knot.
You cannot move a unit — not even to fix its position — after you have put it back on the playing surface, unless the unit is in an obviously wrong place (has been moved too far, is on terrain it cannot cross etc.).
4.2 Movement barriers
If a line of Blue Tanks is formed, Blue Riflemen are allowed past it because they are allied. However, Red player cannot simply move through Blue lines: he must find a way around or blast a hole in it.
Some units are not allowed passage into or through some types of terrain, so they have to go around. Each unit will be addressed in section 7.0.
4.3 Moving Battery units
Battery units like Artillery and Mortar take time to pack and move, and take time to unpack and ready. For this reason Battery units can either move or fire in their turn — not both. Game-wise, allowing them to do both in the same turn would make them too powerful.
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