7.0 Unit information
For details on terrain and definitions, see Appendix 3.
7.1 Rifleman - Foot - Mov 3 / Rng 1 / Can traverse all / Costs 2 points
Riflemen are the backbone of the military and their mobility and skill allows them to make short work of anything. They have the shortest range, but can traverse any kind of terrain.
7.2 Tank - Track - Mov 6 / Rng 2 / Cannot scale Heights / Costs 8 points
Tanks can attack from two clicks away with their powerful cannon, but are easy prey to Riflemen.
7.3 Transport - Wheel - Mov 6 / Rng - / Cannot scale Heights / Costs 6 points
Transports have an amazing movement range and are the most versatile and useful units in
War Game, but are unarmed.
7.4 Battery units
7.4.1 Mortar - Foot - Mov 3 / Rng 3 / Can traverse all / Costs 4 points
Mortars are carried in the rucksacks of grenadiers, and as such can be taken into any terrain and employed to great effect as an offensive and support weapon. Destroys all units within a one-click radius of where the shell exploded.
7.4.2 Artillery - Track - Mov 3 / Rng 5 / Cannot scale Heights / Costs 10 points
Self-propelled artillery pieces fire a big explosive shell a very far, but can only be moved with difficulty. A formidable support weapon, and probably the thing that will win you most battles. Destroys all units within a one-click radius of where the shell exploded.
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